There are five ways to earn points:
Patrols and dens with the highest scores receive awards—several units will be eligible for prizes. (Dens compete against other dens.) The Sled Race is a competition that awards a ribbon for 1st, 2nd and 3rd place, but does not receive any points.
1. Unit Leader Bonus Points receive 50 points maximum (earned during check-in)
2. Stations receive 10 points for each event
Scouts visit stations and complete tasks supervised by Stationmasters. Events are scored for completing tasks and demonstrating leadership, team-work, and Scout Spirit (have a patrol flag, cheer and great attitude ready).
3. Sled Inspection receives a max of 20 points
Scouts use sleds of their own mak-ing. Those without a unit-made sled may bring a store-bought one for sta-tion events, but the sled race requires a unit-made sled. Sled inspection is required for competition placement.
4. Mountie Questions receives a max of 10 points
Mounties stop patrols to ask questions taken from the Scout Handbook. Correct answers gain one point per question for a max of 10 points.
5. Campsite Inspection receives a max of 40 points
Mounties inspect campsites during the Klondike events.
Sled Race receives a 1st, 2nd or 3rd place ribbon (no points awarded for this event)
Stations activities are designed to encourage patrol leaders to manage their time, maintain their scorecard, and to strategize stations visits. Activities are not timed, so those with practiced skill levels may complete stations faster than others, while others who are learning skills may spend more time at a station, resulting in a higher skill level but fewer competition points. The Sled Inspection station is required to place.
All necessary equipment must be packed on your sled unless otherwise noted.
Scouts use sleds of their own making. Those without a unit-made sled may bring a store-bought one for station events, but the sled race requires a unit-made sled.
A group photo of the patrol will be taken in a specific pose.
Patrol serves as rescuers to a victim who’s broken through the ice. Using rope and a weight, tie multiple rope segments together with at least three of the basic knots: Square Knot, Sheet Bend and Bowline.
Using Round Lashings, construct a flag pole from 4 poles or staves (provided). Attach the patrol flag and raise the pole. The pole does not need to stand by itself.
Throw a spear at targets to earn points. The more accurate the throw, the more number of points earned!
Answer survival questions and demonstrate skills for what to do if lost. Tasks include creating ground-to-air signaling symbols using your own equipment to signal rescuers
Build an emergency stretcher using two 6-foot staves/poles and a blanket. Blindfolded Scouts carry another Scout (not blindfolded) on the stretcher through a course with direction from the Scout on the stretcher.
Treat medical situations such as a broken arm, collarbone and leg; frostbite; hypothermia; cuts; head injuries and lack of breathing.
Provide the bearing of a designated object, navigate around an object, and orient a map.
Identify symbols on a topographical map, and identify compass elements.
Estimate the height of a tree or pole, and a horizontal distance to that point.
Use a bow saw to cut a large log. A Totin’ Chip/Whittling Chip is required.
Pass each patrol member through a rope spider web without touching the web.
Walk through a course on two 2x4s as a patrol.
Navigate your sled through a treacherous trail to the North Pole and back.
Build/lash a Native American travois (isosceles triangle) and transport firewood.
A circle is laid out with about 20 numbered pegs around its perimeter. In turn, each Scout goes to the center of the circle and is given a compass reading, then determines the number of the peg in the direction given.
Two parallel lines are marked to represent the banks of a river. Scouts estimate the distance between the lines.
Know your knots and earn points! This knot tying stations is a timed event.
Note: Other activities may be included to add challenge and variety